<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>cyborgguineapig's CGPortoflio Gallery</title>
<link>http://cyborgguineapig.cgsociety.org/gallery/</link>
<description>cyborgguineapig's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Game Prop : Air Conditioner Unit</title>
	<link>http://cyborgguineapig.cgsociety.org/gallery/457174</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/38157/38157_1170110969_small.jpg"><br><br>This prop was made by me during my time at the Virtual Reality Medical Center. It is 900 triangles and there are (3)512 texture maps for Color, normal and specular channels and (2) additonal 256 texture maps that are color and specular only. Initially this prop was made with the Unreal 2003 engine in mind with only color maps and I later added normal and specular maps for renders. ]]>
	</description>
	<pubDate>Mon, 29 Jan 2007 07:30:26 +0000</pubDate>
	</item>
	<item>
	<title>RumplePeltskin(CaveMonster)</title>
	<link>http://cyborgguineapig.cgsociety.org/gallery/430187</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/38157/38157_1163665457_small.jpg"><br><br>This is my latest next-gen character for my school portfolio, nicknamed RumplePeltskin(cavemonster). There are 2 x 1024 diffuse maps, 2 normal maps (head, body) and 2 spec maps. The mesh is approximately 4500 tris. <br />
<br />
Additional renders,wireframe,texture maps can be seen on my website at: <br />
<br />
http://www.cyborgguineapig.com/Cavemonster.htm]]>
	</description>
	<pubDate>Thu, 16 Nov 2006 08:24:20 +0000</pubDate>
	</item>
	<item>
	<title>Burned Werewolf1</title>
	<link>http://cyborgguineapig.cgsociety.org/gallery/425984</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/38157/38157_1162845378_small.jpg"><br><br>This is a character based off of a dream in which a hero is murdered and set ablaze. His enemies unfortunately are unaware of our hero's ability to transform into a werewolf, even after death. <br />
<br />
approximately 7000 triangles<br />
1 x 1024 diffuse<br />
1 x 2048 normal<br />
2 x 512 diffuse ]]>
	</description>
	<pubDate>Mon, 06 Nov 2006 20:24:28 +0000</pubDate>
	</item>
	<item>
	<title>War Torn Wallace</title>
	<link>http://cyborgguineapig.cgsociety.org/gallery/425994</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/38157/38157_1162845654_small.jpg"><br><br>this was a character which was created for a &quot;winchester mystery house&quot; game prototype class assignment and for use in UT2003 - 2004. This was the first of my successful game characters prior to my werewolf..<br />
<br />
3460 tris<br />
1 x 1024 diffuse,bump,alpha<br />
 ]]>
	</description>
	<pubDate>Mon, 06 Nov 2006 20:40:58 +0000</pubDate>
	</item>
	<item>
	<title>Interrogation Cell</title>
	<link>http://cyborgguineapig.cgsociety.org/gallery/259951</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/38157/38157_1121739013_small.jpg"><br><br>This piece is simply called &quot;Interrogation Cell&quot;. In this case an alien is being interrogated in an underground base and he is a bit confused and is attempting to reason with his Captors through a large one way window. I used Cinema 4D version 8.2 and photoshop for a tiny amount of post work. Comments are most welcome. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
The short Wip thread can be found here<br />
http://www.cgtalk.com/showthread.php?t=257745<br />
]]>
	</description>
	<pubDate>Tue, 19 Jul 2005 02:10:14 +0000</pubDate>
	</item>
</channel>
</rss>
